Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Brett McNab's time in the scouts. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Make an unexpected connection outside Brett McNab's normal circles. Gain a Contact. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Brett McNab's trade routes and contacts, forcing Brett McNab to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Brett McNab is chosen to represent Brett McNab's faith in a vid show or other highly public forum. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Brett McNab secretly provide religious rites for a dying leader or noble, although they do not share Brett McNab's faith. Gain an Ally in the family and a Rival who disagrees with Brett McNab's choice. |