Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Citizen (Corporate). |
3 |
27 |
Burrell Fleming befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
29 |
Failed to qualify for Ground Assault (Marine). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Advanced training in a specialist field. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
34 |
Advanced training in a specialist field. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
39 |
Encounter a Psionic institute. |
7 |
39 |
Tested for psionic powers |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |