Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Burt Maltby's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Burt Maltby join a gambling circle on board. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
A revolution, attack or other unusual event throws Burt Maltby's life into chaos, forcing Burt Maltby to leave the planet. |