Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Byron Mathew far from home. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Opponents of Byron Mathew's belief system ambush Byron Mathew. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
Join a social movement. |
7 |
41 |
Graduated. |