Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Carey Henry do not know what happened to Carey Henry. There is a gap in Carey Henry's memory. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
30 |
Continued as Entertainer (Performer). |
5 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Became a Merchant (Broker). |
6 |
34 |
Make an unexpected connection outside Carey Henry's normal circles. Gain a Contact. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
39 |
A sudden war destroys Carey Henry's trade routes and contacts, forcing Carey Henry to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |