Initiate Carlton Miller  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ne Kraeda ren Kelva 42 M 7 (0) 4 (-1) 5 (-1) 6 (0) 7 (0) 3 (-1)5 (-1)745673
Delighted, Lazy
 
Skills
Art (Presentation/Holography) 1
Art (Creative/Visual Media) 1
Awareness 0
Broker 1
Clairvoyance 0
Drive 0
Electronics 0
Flyer 0
Gambler 1
Language 0
Mechanic 1
Medic 0
Persuade 0
Profession (Freeloader) 0
Science (Life Sciences/Psionicology) 0
Steward 0
Streetwise 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Drifter Scavenger 01
Psion Adept Initiate22
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Embroiled in legal trouble.
3 26 Continued as Merchant (Merchant Marine).
3 30 A series of bad deals and decisions force Carlton Miller into bankruptcy. Carlton Miller salvages what Carlton Miller can.
4 30 Failed to qualify for Explorer (Scout).
4 30 Became a Drifter (Scavenger).
4 34 Encounter a Psionic institute.
4 34 Tested for psionic powers
5 34 Became a Psion (Adept).
5 37 Spent time mastering mind and body.
5 38 Promoted to Psion (Adept) rank 1 with the new title Initiate.
6 38 Continued as Psion (Adept).
6 40 Spent time mastering mind and body.
6 42 Promoted to Psion (Adept) rank 2.
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