Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Carter Bates is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Carter Bates do not know what happened to Carter Bates. There is a gap in Carter Bates's memory. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Carter Bates foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Lost eye or limb. Fully recovered. |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Psychologically damaged by Carter Bates's time in the scouts. |
6 |
33 |
Entered Merchant Academy with the Business curriculum. |
6 |
36 |
Suffered a deep tragedy. |
6 |
37 |
Dropped out of the merchant academy. |
7 |
37 |
Continued as Scout (Courier). |
7 |
40 |
Carter Bates spend a great deal of time on the fringes of Charted Space. |
7 |
40 |
Gain a contact in an alien race. |