Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
27 |
Make an unexpected connection outside Carter McPherson's normal circles. Gain a Contact. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
32 |
A good deal ensures Carter McPherson is living the high life for a few years. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
36 |
Nearly killed. Owe 5,000 for medical bills. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |