Initiate Cary Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 42 M 10 (1) 9 (1) 10 (1) 7 (0) 9 (1) 9 (1)A9A799
Rude, Flat-footed
 
Skills
Astrogation 1
Carouse 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Explosives 1
Flyer (Wing) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 1
Pilot (Capital Ships) 1
Recon 1
Science (Social Sciences/Archaeology) 1
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Scout Courier Senior Scout33
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Vern Pettitt Enemy 0 2 2 0 Dynchia, Imperium (M/47)
Dalton Kelley Enemy 0 1 3 2 Sydite (M/54)
Floy Washington Contact 1 1 1 2 Dynchia, Imperium (F/17)
Floy Washington gains in power and influence.
Lambert Fletcher Contact 2 1 1 0 Dynchia, Imperium (M/59)
Hester Coulston Contact 1 1 6 5 Dynchia, Imperium (F/44)
Levy Watts Contact 1 1 5 1 Dynchia, Imperium (M/59)
Worth Duncan Contact 1 1 0 0 Solomani, Imperium (M/53)
Tim Day Enemy 0 4 2 3 Florian (M/71)
Barney Sapping Enemy 0 1 5 5 Dynchia, Imperium (M/75)
Barney Sapping has had an unexpected run of good fortune lately.
Ethan McGrath Enemy 0 2 2 0 Dynchia, Imperium (M/36)
Curley Graves Ally 3 0 1 1 Iltharan (M/28)
Becky George Rival 0 2 4 2 Dynchia (F/67)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Cary Anderson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
1 22 Forced to continue current assignment.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 23 Cary Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cary Anderson fail to help. Gain an Enemy.
2 23 Cary Anderson have no idea what happened to Cary Anderson – they found Cary Anderson's ship drifting on the fringes of friendly space.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Courier) with previous rank.
3 30 Cary Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cary Anderson fail to help. Gain an Enemy.
3 30 Cary Anderson's ship is damaged, and Cary Anderson have to hitch-hike Cary Anderson's way back across the stars to the nearest scout base.
3 30 Gain 5 Contacts. Gain 3 Enemies.
3 30 Promoted to Scout (Courier) rank 2.
4 30 Continued as Scout (Courier).
4 32 Spend several years jumping from world to world in Cary Anderson's scout ship.
4 34 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
5 34 Continued as Scout (Courier).
5 37 Cary Anderson survey an alien world.
6 38 Voluntarily left Courier
6 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 41 Cary Anderson secretly provide religious rites for a dying leader or noble, although they do not share Cary Anderson's faith. Gain an Ally in the family and a Rival who disagrees with Cary Anderson's choice.
6 42 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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