Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Cary Wallace's Contacts or Allies betrays Cary Wallace, ending Cary Wallace's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
When dealing with an alien race, Cary Wallace botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Cary Wallace's Contacts or Allies betrays Cary Wallace, ending Cary Wallace's career. That Contact or Ally becomes a Rival or Enemy. |