Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
25 |
Spend several years jumping from world to world in Charlie Carr's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
When dealing with an alien race, Charlie Carr botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Charlie Carr inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
When dealing with an alien race, Charlie Carr have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
38 |
Perform an exemplary service for the scouts. |
5 |
38 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Charlie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charlie Carr fail to help. Gain an Enemy. |
6 |
42 |
Charlie Carr have no idea what happened to Charlie Carr – they found Charlie Carr's ship drifting on the fringes of friendly space. |