Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Chas Weaver's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Chas Weaver run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Display heroism in battle, saving the whole ship. |
3 |
27 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Flight). |
4 |
28 |
Chas Weaver is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Explorer). |
5 |
32 |
Psychologically damaged by Chas Weaver's time in the scouts. |
6 |
32 |
Returned to Merchant (Free Trader). |
6 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
39 |
Chas Weaver's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |