Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Chris Harper's ship is damaged, and Chris Harper have to hitch-hike Chris Harper's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Chris Harper's Contacts or Allies betrays Chris Harper, ending Chris Harper's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
27 |
A rival researcher blackens Chris Harper's name or steals Chris Harper's research. Gain a Rival. |
4 |
29 |
Continued as Scholar (Field Researcher). |
4 |
30 |
Make a breakthrough in Chris Harper's field. |
4 |
33 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
33 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
37 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Scholar (Field Researcher) rank 3. |