Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Chris Neal's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Chris Neal's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Chris Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Returned to Merchant (Free Trader). |
4 |
28 |
Risk Chris Neal's fortune on a possibility lucrative deal and win. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Switched to Drifter (Scavenger). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
39 |
Gain Enemy if Chris Neal don't already have one. |