Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Clair Finnerty into bankruptcy. Clair Finnerty salvages what Clair Finnerty can. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
27 |
A job goes wrong, forcing Clair Finnerty to flee off-planet. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
29 |
Clair Finnerty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
32 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
Clair Finnerty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |