Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Clark Cooper is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Entertainer (Artist). |
3 |
26 |
Clark Cooper is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
26 |
Returned to Drifter (Barbarian). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
Severely injured. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Clark Cooper come into conflict with a splinter group Clark Cooper's own religion which maintains Clark Cooper's version is the wrong one. Gain 3 Rivals. |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
37 |
Find Ancient Technology. |
7 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
39 |
Amnesia. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 2. |