Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
One of Clark Welter's pieces of art is stolen, and the investigation brings Clark Welter into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
When dealing with an alien race, Clark Welter botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Clark Welter's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Drafted into Cavalry |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
42 |
Gain rebels as Enemy |