Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Claud Neal is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Claud Neal's Contacts or Allies betrays Claud Neal, ending Claud Neal's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Claud Neal is living the high life for a few years. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Claud Neal retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Voluntarily left Missionary/Humanitarian |
7 |
36 |
Retired. |
7 |
40 |
Gained a contact. |