Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Clayton Morris's life into chaos, forcing Clayton Morris to leave the planet. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
25 |
Make an unexpected connection outside Clayton Morris's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
Risk Clayton Morris's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
Clayton Morris's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
35 |
Voluntarily left Free Trader |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Find Ancient Technology. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |