Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Clem Hudson's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Clem Hudson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Clem Hudson's work ends up coming home with Clem Hudson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
32 |
Betrayed by a friend. One of Clem Hudson's Contacts or Allies betrays Clem Hudson, ending Clem Hudson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
39 |
Clem Hudson's ship or starport is destroyed by criminals. Gain them as an Enemy. |