Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Clement Hopkins easily defeat. |
1 |
21 |
Gain Enemy if Clement Hopkins don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Clement Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Risk Clement Hopkins's fortune on a possibility lucrative deal and win. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
37 |
A mission goes disastrously wrong due to Clement Hopkins's commander’s error or incompetence, but Clement Hopkins survive. |
5 |
37 |
Report commander and gain an Enemy. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Marine (Star Marine). |
6 |
41 |
Assigned to an assault on an enemy fortress. |
6 |
41 |
Injured |