Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Severely injured. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Ground Assault) with previous rank. |
2 |
25 |
A mission goes wrong; Cleve Hill and several others are captured and mistreated by the enemy. Gain Cleve Hill's jailer as an Enemy. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Cleve Hill don't already have one. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Explorer). |
6 |
39 |
Cleve Hill's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |