Coleman Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 42 M 9 (1) 5 (-1) 8 (0) 3 (-1) 5 (-1) 8 (0)958358
Hard Working
 
Skills
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Pilot 0
Recon 2
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Agent Corporate Agent Agent12
Scout Explorer 01
 
Name Type Affinity Enmity Power Influence Species
Willis Archer Enemy 1 5 1 1 Azhanti (M/95)
Willis Archer gained influence with the character’s assistance.
Albina Parlow Rival 3 0 3 4 Ziadd (F/33)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Wanderer).
1 20 Offered job by a patron. Now owe him a favor.
2 22 Became a Agent (Corporate Agent).
2 26 Coleman Carrington went above and beyond the call of duty.
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 26 Continued as Agent (Corporate Agent).
3 30 Life ruined by a criminal gang. Gain the gang as an Enemy
4 30 Failed to qualify for Scientist (Scholar).
4 30 Submitted to the draft.
4 30 Became a Scout (Explorer).
4 33 Coleman Carrington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 33 Returned to Drifter (Wanderer).
5 36 Coleman Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Failed to qualify for Merchant Marine (Merchant).
6 36 Continued as Drifter (Wanderer).
6 37 Attacked by enemies and injured.
6 37 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 37 Gain Enemy if Coleman Carrington don't already have one.
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