Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Coleman Carrington went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Coleman Carrington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
36 |
Coleman Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Gain Enemy if Coleman Carrington don't already have one. |