Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Dale Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dale Nevil fail to help. Gain an Enemy. |
1 |
21 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Dale Nevil have no idea what happened to Dale Nevil – they found Dale Nevil's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A good deal ensures Dale Nevil is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |