Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
23 |
Lost eye or limb. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
30 |
Inherit a gift from a rich relative. |
5 |
30 |
Continued as Noble (Dilettante). |
5 |
31 |
Inherit a gift from a rich relative. |
6 |
34 |
Continued as Noble (Dilettante). |
6 |
37 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
38 |
Promoted to Noble (Dilettante) rank 1. |
7 |
38 |
Continued as Noble (Dilettante). |
7 |
41 |
Become deeply involved in politics on Dale Welter's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |