Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Physician (Scholar). |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
26 |
Find an Alien Artifact. |
2 |
28 |
Forced to muster out. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
32 |
Perform an exemplary service for the scouts. |
4 |
32 |
Continued as Scout (Surveyor). |
4 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Became a Entertainer (Performer). |
5 |
38 |
Dallas Chapman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
41 |
Dallas Chapman do not know what happened to Dallas Chapman. There is a gap in Dallas Chapman's memory. |