Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Dallas Holmes to flee off-planet. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Dallas Holmes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Dallas Holmes's Contacts or Allies betrays Dallas Holmes, ending Dallas Holmes's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
28 |
Make an unexpected connection outside Dallas Holmes's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
32 |
Dallas Holmes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Opponents of Dallas Holmes's belief system ambush Dallas Holmes. |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |