Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Dolphin Military Academy) |
1 |
13 |
A prank goes horribly wrong. Gain an Enemy |
1 |
16 |
Dropped out of military academy. |
2 |
16 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Advanced training in a specialist field. |
2 |
20 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
20 |
Attempted to change assignments. |
3 |
20 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
22 |
Vessel participates in a notable military engagement. |
3 |
24 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
24 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Vessel participates in a notable military engagement. |
4 |
28 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
28 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
34 |
Vessel participates in a diplomatic mission. |
6 |
34 |
Gain a contact. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Dana Moore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |