Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
24 |
Betrayed by a friend. One of Dave Thompkins's Contacts or Allies betrays Dave Thompkins, ending Dave Thompkins's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Risk Dave Thompkins's fortune on a possibility lucrative deal and win. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Dave Thompkins is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A series of bad deals and decisions force Dave Thompkins into bankruptcy. Dave Thompkins salvages what Dave Thompkins can. |
6 |
33 |
Became a Agent (Corporate Agent). |
6 |
36 |
Rewarded for a successful mission. |
7 |
37 |
Continued as Agent (Corporate Agent). |
7 |
38 |
Established a network of contacts. Gain 2 contacts. |
7 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |