Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Dave Tow's trade routes and contacts, forcing Dave Tow to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
39 |
Dave Tow learn something Dave Tow should not have – a corporate secret, a political scandal – which Dave Tow can profit from illegally. |
7 |
39 |
Gain a criminal contact. |
7 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |