Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Denver Freeman's time in the scouts. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Denver Freeman is rewarded for Denver Freeman's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Denver Freeman learn something Denver Freeman should not have – a corporate secret, a political scandal – which Denver Freeman can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
38 |
Denver Freeman's work ends up coming home with Denver Freeman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Attacked by enemies that Denver Freeman easily defeat. |
6 |
41 |
Gain Enemy if Denver Freeman don't already have one. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |