Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Dillard Ferguson is blamed for an accident that causes the death of several crew members. Dillard Ferguson's guilt drives Dillard Ferguson to excel. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
23 |
Win a prestigious prize for Dillard Ferguson's work. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
25 |
An expedition or voyage goes wrong, leaving Dillard Ferguson stranded in the wilderness. |
4 |
25 |
Returned to Navy (Flight). |
4 |
28 |
Dillard Ferguson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Dillard Ferguson as an Enemy. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
30 |
Dillard Ferguson do not know what happened to Dillard Ferguson. There is a gap in Dillard Ferguson's memory. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Continued as Drifter (Barbarian). |
6 |
33 |
Dillard Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Entered Merchant Academy with the Business curriculum. |
7 |
35 |
Join a social movement. |
7 |
37 |
Graduated. |
8 |
37 |
Became a Merchant (Broker). |
8 |
37 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Make an unexpected connection outside Dillard Ferguson's normal circles. Gain a Contact. |