Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Don Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Don Day fail to help. Gain an Enemy. |
1 |
22 |
Don Day's ship is damaged, and Don Day have to hitch-hike Don Day's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Don Day's scout ship is one of the first on the scene to rescue the survivors of a disaster but Don Day fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Don Day's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Don Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
33 |
Don Day is forced out because of censorship or controversy. What truth did Don Day get too close to? |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A good deal ensures Don Day is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
7 |
41 |
Forced to muster out. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |