Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
24 |
Suffered a deep tragedy. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Voluntarily left Intelligence |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Don Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Don Robins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
27 |
Failed to qualify for Courier (Scout). |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Don Robins's Contacts or Allies betrays Don Robins, ending Don Robins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Scout (Surveyor). |
6 |
34 |
Birth or Death involving a family member or close friend. |
7 |
35 |
Continued as Scout (Surveyor). |
7 |
38 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
38 |
Failed to qualify for Field Researcher (Scholar). |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |