Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
An expedition or voyage goes wrong, leaving Donald Silva stranded in the wilderness. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in Donald Silva's scout ship. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Donald Silva's ship is damaged, and Donald Silva have to hitch-hike Donald Silva's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Good fortune |