Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Duke Alexander's life into chaos, forcing Duke Alexander to leave the planet. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Drafted into Engineer/Gunner |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Duke Alexander is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Special assignment or duty on board ship. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Risk Duke Alexander's fortune on a possibility lucrative deal and win. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |