Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Duke McLusky's Contacts or Allies betrays Duke McLusky, ending Duke McLusky's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Duke McLusky into bankruptcy. Duke McLusky salvages what Duke McLusky can. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Citizen (Worker). |
6 |
36 |
Political upheaval strikes Duke McLusky's homeworld, and Duke McLusky is caught up in the revolution. |