Duke Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 42 M 6 (0) 6 (0) 5 (-1) 12 (2) 12 (2) 9 (1)665CC9
Lascivious, Passive-Aggressive, Disorderly
 
Skills
Animals (Handling) 1
Athletics 0
Carouse 0
Electronics (Computers) 1
Investigate 1
Mechanic 0
Medic 1
Melee 0
Navigation 1
Recon 0
Science (Space Sciences/Cosmology) 1
Science (Life Sciences/Genetics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Drifter Wanderer 01
Citizen Colonist Settler22
Scholar Field Researcher 22
 
Name Type Affinity Enmity Power Influence Species
Harriette Bunan Ally 1 0 1 5 Ne Kraeda ren Kelva (F/44)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Severely injured. Fully recovered. Owe 10,000 for medical bills.
2 21 Failed to qualify for Intelligence (Agent).
2 21 Switched to Drifter (Wanderer).
2 25 Duke Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Citizen (Colonist).
3 29 Duke Moore is rewarded for Duke Moore's diligence or cunning.
3 29 Promoted to Citizen (Colonist) rank 1.
4 29 Continued as Citizen (Colonist).
4 31 Duke Moore learn something Duke Moore should not have – a corporate secret, a political scandal – which Duke Moore can profit from illegally.
4 33 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 33 Voluntarily left Colonist
5 33 Became a Scholar (Field Researcher).
5 37 Make a breakthrough in Duke Moore's field.
5 37 Promoted to Scholar (Field Researcher) rank 1.
6 37 Continued as Scholar (Field Researcher).
6 41 A new romantic starts. Gain an Ally.
6 41 Promoted to Scholar (Field Researcher) rank 2.
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