Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
25 |
Duke Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Duke Moore is rewarded for Duke Moore's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Duke Moore learn something Duke Moore should not have – a corporate secret, a political scandal – which Duke Moore can profit from illegally. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Voluntarily left Colonist |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
37 |
Make a breakthrough in Duke Moore's field. |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
37 |
Continued as Scholar (Field Researcher). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Scholar (Field Researcher) rank 2. |