Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Amnesia. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Duke Withers do not know what happened to Duke Withers. There is a gap in Duke Withers's memory. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Duke Withers is blamed for an accident that causes the death of several crew members. Duke Withers's guilt drives Duke Withers to excel. |
5 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
36 |
Duke Withers reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Duke Withers sponge off Duke Withers's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
37 |
Voluntarily left Dilettante |
6 |
37 |
Failed to qualify for Worker (Citizen). |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Duke Withers's Contacts or Allies betrays Duke Withers, ending Duke Withers's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Citizen (Worker). |
7 |
41 |
Duke Withers learn something Duke Withers should not have – a corporate secret, a political scandal – which Duke Withers can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |