Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Earl Cheyne's work ends up coming home with Earl Cheyne, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Voluntarily left Law Enforcement |
4 |
29 |
Became a Citizen (Corporate). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Earl Cheyne is sent to a new community or parish to preach The Word among the poor. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Earl Cheyne refuse to secretly provide religious rites for a dying leader or noble, because they do not share Earl Cheyne's faith. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |