Earl McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 42 M 1 (-2) 8 (0) 6 (0) 7 (0) 10 (1) 9 (1)1867A9
Vivacious, Unapproachable, Positive
 
Skills
Athletics (Dexterity) 1
Drive 0
Gun Combat (Energy) 1
Heavy Weapons 0
Medic 1
Melee (Blade) 1
Melee (Unarmed) 1
Profession (Colonist) 0
Seafarer 0
Stealth 0
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Corporal24
Navy Engineer/Gunner Crewman01
Drifter Wanderer 01
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 Assigned to an assault on an enemy fortress.
1 22 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Star Marine).
2 26 Advanced training in a specialist field
3 26 Attempted to change assignments.
3 26 Failed to qualify for Ground Assault (Marine).
3 26 Continued as Marine (Star Marine).
3 27 Assigned to an assault on an enemy fortress.
3 27 Injured
3 30 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
4 30 Continued as Marine (Star Marine).
4 33 Assigned to the security staff of a space station.
4 34 Forced to muster out.
5 34 Failed to qualify for Worker (Citizen).
5 34 Submitted to the draft.
5 34 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 35 Injured. Fully recovered.
6 35 Failed to qualify for Free Trader (Merchant).
6 35 Became a Drifter (Wanderer).
6 38 Find valuable salvage.
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