Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Earle Dwan learn something Earle Dwan should not have – a corporate secret, a political scandal – which Earle Dwan can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Voluntarily left Free Trader |
4 |
28 |
Became a Scout (Surveyor). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
32 |
Voluntarily left Surveyor |
5 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
36 |
Graduated with honors. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Make an unexpected connection outside Earle Dwan's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |