Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Early Gleeson to flee and vows to hunt Early Gleeson down. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
28 |
Voluntarily left Broker |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Make an unexpected connection outside Early Gleeson's normal circles. Gain a Contact. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A good deal ensures Early Gleeson is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |