Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Earnest Lee's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Earnest Lee faith enjoys an explosion of popularity largely thanks to Earnest Lee's efforts. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |