Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Earnest Norman learn something Earnest Norman should not have – a corporate secret, a political scandal – which Earnest Norman can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Injured. Fully recovered. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Earnest Norman's Contacts or Allies betrays Earnest Norman, ending Earnest Norman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Returned to Citizen (Corporate). |
5 |
34 |
Earnest Norman rise to a position of power in Earnest Norman's colony or corporation. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Voluntarily left Corporate |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
A notable academic consults with Earnest Norman about a publication or documentary he is working on. Gain a Contact in academia. |