Hopeful Earnest Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 42 M 7 (0) 5 (-1) 3 (-1) 5 (-1) 8 (0) 11 (1)75358B
Detached
 
Skills
Admin 0
Advocate 0
Broker 0
Diplomat 0
Electronics 0
Gun Combat (Slug) 1
Language 0
Leadership 0
Mechanic 0
Melee (Fencing) 1
Science (Space Sciences) 0
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Army Army Support Private01
Drifter Wanderer 12
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Emerson Jemmy Contact 1 2 4 1 Azhanti (M/72)
Emerson Jemmy gains in power.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Earnest Norman learn something Earnest Norman should not have – a corporate secret, a political scandal – which Earnest Norman can profit from illegally.
1 22 Gain a criminal contact.
2 22 Voluntarily left Corporate
2 22 Failed to qualify for Physician (Scholar).
2 22 Submitted to the draft.
2 22 Became a Army (Army Support) with the new title Private.
2 24 Injured. Fully recovered.
3 24 Failed to qualify for Explorer (Scout).
3 24 Became a Drifter (Wanderer).
3 28 Promoted to Drifter (Wanderer) rank 1.
4 28 Continued as Drifter (Wanderer).
4 31 Betrayed by a friend. One of Earnest Norman's Contacts or Allies betrays Earnest Norman, ending Earnest Norman's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Returned to Citizen (Corporate).
5 34 Earnest Norman rise to a position of power in Earnest Norman's colony or corporation.
5 35 Promoted to Citizen (Corporate) rank 1.
6 35 Voluntarily left Corporate
6 35 Became a Believer (Holy Warrior) with the new title Hopeful.
6 39 A notable academic consults with Earnest Norman about a publication or documentary he is working on. Gain a Contact in academia.
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