Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A series of bad deals and decisions force Ebepsawe-A-ta-Aas into bankruptcy. Ebepsawe-A-ta-Aas salvages what Ebepsawe-A-ta-Aas can. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Ebepsawe-A-ta-Aas's ship is damaged, and Ebepsawe-A-ta-Aas have to hitch-hike Ebepsawe-A-ta-Aas's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Gain Enemy if Ebepsawe-A-ta-Aas don't already have one. |
5 |
31 |
Continued as Drifter (Scavenger). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |