Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Edison Green's work ends up coming home with Edison Green, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Edison Green secretly provide religious rites for a dying leader or noble, although they do not share Edison Green's faith. Gain an Ally in the family and a Rival who disagrees with Edison Green's choice. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Edison Green have been following false teachings! |
6 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |