Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Edith Carrington easily defeat. |
1 |
19 |
Gain Enemy if Edith Carrington don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A sudden war destroys Edith Carrington's trade routes and contacts, forcing Edith Carrington to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
When dealing with an alien race, Edith Carrington botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Edith Carrington have no idea what happened to Edith Carrington – they found Edith Carrington's ship drifting on the fringes of friendly space. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |