Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Edmond Lewis easily defeat. |
1 |
22 |
Gain Enemy if Edmond Lewis don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
25 |
Refused to perform research that goes against Edmond Lewis's conscience. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
29 |
An expedition or voyage goes wrong, leaving Edmond Lewis stranded in the wilderness. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Courier). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
33 |
Continued as Scout (Courier). |
6 |
35 |
Edmond Lewis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edmond Lewis fail to help. Gain an Enemy. |
6 |
35 |
Edmond Lewis inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Failed to qualify for Journalist (Entertainer). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Attempted a risky adventure and was sent to prison. |
7 |
41 |
Promoted to Drifter (Barbarian) rank 1. |