Initiate Edmond Whitlock  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 42 M 3 (-1) 5 (-1) 2 (-2) 6 (0) 5 (-1) 11 (1)35265B
Concrete thinking, Amusing, Serious
 
Skills
Admin 1
Athletics 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Persuade 1
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Wanderer 02
Believer Mainstream Believer Initiate13
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Lost eye or limb. Owe 2,500 for medical bills.
2 22 Failed to qualify for Merchant Academy.
2 22 Became a Drifter (Wanderer).
2 26 Attacked by enemies and injured.
2 26 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 26 Gain Enemy if Edmond Whitlock don't already have one.
3 26 Continued as Drifter (Wanderer).
3 28 Suffer from a life-threatening illness.
4 28 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 31 Edmond Whitlock is sent to a new community or parish to preach The Word among the poor.
5 32 Continued as Believer (Mainstream Believer).
5 35 A notable academic consults with Edmond Whitlock about a publication or documentary he is working on. Gain a Contact in academia.
5 36 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
6 36 Continued as Believer (Mainstream Believer).
6 40 Edmond Whitlock retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 40 Forced to muster out.
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